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Miguello

Freelance artist specializing in pixel art, animation and game design
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What is your experience as a pixel artist?

How many years of experience do you have in pixel art, and how has your approach evolved over time?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I have 3 years of professional experience producing pixel art packages for customers via Fiverr. However, I have been making digital art since I was young.
I always had an interest in game design so began by making concept art and simple graphics, expanding my knowledge and experience over the years and eventually specializing in pixel art.
8 months ago 1 upvotes

What's your pixel art style specialty?

Are there particular styles or genres within pixel art that you consider your specialty or signature?
8 months ago8 answers1 upvotes
Miguello
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I have a particular interest in 8-bit and 16-bit pixel art that emulates the the graphics from 80s and 90s gaming machines such as Sega Genesis, SNES, Commodore Amiga and C64. I grew up playing those machines so I have a special connection and love for them and still follow the retro gaming scene today.
I have developed my own style which is heavily influenced by the Commodore Amiga and usually work with a 256 color palette.
Image uploaded by Miguello1980 for the question: What's your pixel art style specialty?Image uploaded by Miguello1980 for the question: What's your pixel art style specialty?Image uploaded by Miguello1980 for the question: What's your pixel art style specialty?Image uploaded by Miguello1980 for the question: What's your pixel art style specialty?Image uploaded by Miguello1980 for the question: What's your pixel art style specialty?
8 months ago 1 upvotes

Can you adapt to various pixel art styles?

How versatile are you in adapting to different artistic styles, and have you replicated existing game or brand styles before?
8 months ago8 answers1 upvotes
Miguello
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Customers often require me to design in the same style as an existing game, usually providing reference images to follow. I have made graphics for platformers, top-down RPGs, isometric strategy games and shooters.
Occasionally I am asked to create other styles of art such as avatars for social media, branding and logo design, poster art and even T-Shirt designs.
Image uploaded by Miguello1980 for the question: Can you adapt to various pixel art styles?Image uploaded by Miguello1980 for the question: Can you adapt to various pixel art styles?Image uploaded by Miguello1980 for the question: Can you adapt to various pixel art styles?Image uploaded by Miguello1980 for the question: Can you adapt to various pixel art styles?Image uploaded by Miguello1980 for the question: Can you adapt to various pixel art styles?
8 months ago 1 upvotes

Can you share examples of your pixel art work?

Can you provide a portfolio or samples showcasing a range of your pixel art projects, including both static and animated pieces?
8 months ago8 answers1 upvotes
Miguello
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Yes of course.
Although after completion, I state that customers take 100% ownership of my work, I still maintain copies of my best work for my personal portfolio.
So here are some examples.
Image uploaded by Miguello1980 for the question: Can you share examples of your pixel art work?Image uploaded by Miguello1980 for the question: Can you share examples of your pixel art work?Image uploaded by Miguello1980 for the question: Can you share examples of your pixel art work?Image uploaded by Miguello1980 for the question: Can you share examples of your pixel art work?Image uploaded by Miguello1980 for the question: Can you share examples of your pixel art work?
8 months ago 1 upvotes

What tools do you use for pixel art?

What digital tools or software do you typically employ when creating your pixel art pieces, and why?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I use Aseprite for my pixel art as it combines old school methods of drawing with modern features like layer filters etc. It also supports animation which makes it very versatile and suits my needs perfectly.
I also use BlastFX for making particle based animations such as fire and explosions. It has tools for reducing colors and pixelization so it mixes well with my other software.
Image uploaded by Miguello1980 for the question: What tools do you use for pixel art?
8 months ago 1 upvotes

In which formats and resolutions do you deliver pixel art?

What file formats and resolutions do you typically provide your completed pixel art in, and are there options for scaling?
8 months ago8 answers1 upvotes
Miguello
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I usually deliver my work in PNG and GIF formats, sometimes providing sprite sheets for animations. I use pixel perfect scaling when required and prefer to work in 'power of two' ratios as it gives the best results when scaling.
Most pixel graphics I create are optimized for use in low resolution games so I generally design sprites in 16x16, 32x32 or 64x64 and a full screen background is typically 320x200 (similar resolutions to old computers and consoles)
8 months ago 1 upvotes

Can you handle animated pixel art?

Are you capable of creating animated pixel art sequences, and what challenges do they present compared to static pieces?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I have lots of experience with animation and I am often asked to create animated characters for games.
Animation can be very time consuming and sometimes monotonous but is a great skill to have and has allowed me to develop further as an artist. I have gathered lots of knowledge on anatomy and key framing over the years.
Image uploaded by Miguello1980 for the question: Can you handle animated pixel art?Image uploaded by Miguello1980 for the question: Can you handle animated pixel art?Image uploaded by Miguello1980 for the question: Can you handle animated pixel art?Image uploaded by Miguello1980 for the question: Can you handle animated pixel art?Image uploaded by Miguello1980 for the question: Can you handle animated pixel art?
8 months ago 1 upvotes

Do you do game-specific pixel art?

Are you experienced in creating pixel art tailored for specific game genres or platforms, such as RPGs or platformers?
8 months ago8 answers1 upvotes
Miguello
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Yes I have created art for most game genres. I'm often requested to make repeatable elements for parallax scrolling, layered backgrounds and tile-sets that customers can use to design levels.
It usually requires versatility, consistency and a good understanding of the customer's needs to provide the best results.
Image uploaded by Miguello1980 for the question: Do you do game-specific pixel art?Image uploaded by Miguello1980 for the question: Do you do game-specific pixel art?Image uploaded by Miguello1980 for the question: Do you do game-specific pixel art?Image uploaded by Miguello1980 for the question: Do you do game-specific pixel art?
8 months ago 1 upvotes

What type of pixel art requests do you accept?

What range of project requests do you cater to, from individual characters to full game assets or backgrounds?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I provide solutions for most requests relating to game art and have packages for objects, backgrounds, tile-sets, characters, portraits and user-interface elements.
8 months ago 1 upvotes

How do you price your pixel artwork?

What factors influence the pricing of your pixel art commissions, including size, complexity, and animation?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I keep my prices very competitive which is not always easy as some platforms take a hefty commission fee from the seller, but I don't believe it's fair to reflect that directly onto the customer. So pricing is often a case of balancing a typical estimate of my time to complete work (which comes with experience) Vs the size and complexity of the work.
I try to work towards an hourly rate which sometimes works out lucrative and other times works out less than a typical minimum wage. I am happy to take the rough with the smooth regarding payments as I put the most value on having the luxury of being paid to do what I love.
8 months ago 1 upvotes

How do you ensure pixel art client satisfaction?

How do you manage feedback and revisions to ensure your clients are fully satisfied with the final pixel art piece?
8 months ago8 answers1 upvotes
Miguello
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Miguello 
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I ensure customer satisfaction by offering quality work at a reasonable price. Customers are always entitled to revisions when needed although I am rarely asked to make any large-scale edits. This is because I have a great understanding of my subject and my customers appreciate that I take the time to discuss their project thoroughly before taking their order.
I am also always happy to support them with any design ideas and help them to realize and clarify their vision.
8 months ago 1 upvotes

What tips do you have for hiring freelance pixel artists?

What advice would you give to someone looking to hire a pixel artist for a successful collaboration?
8 months ago8 answers1 upvotes
Miguello
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I would suggest that they first research a few different art styles and try to chose an artist that can showcase similar work to guarantee the best aesthetic for their project.
Communication is also very important in a collaboration so I would suggest to talk to several artists before making a decision and to chose someone they feel is easy to talk to and can discuss ideas with and will respond quickly to their correspondence.
The cheapest, or highest rated is not always the best. Try to choose the artist that understands your vision, is happy to talk details and can provide relevant experience.
8 months ago 1 upvotes
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