William Mitchell is a self-taught pixel artist who sells his work on Fiverr. He specializes in spritework, and portraits, and even offers multiple portraits in a group. Inspired by the numerous games he played, William takes what he's learned from them and incorporates it into his own pixel art.
I have been making pixel art since December of 2020. When I first started, my priority was making sure that the subject was recognizable over anything else. While it's definitely still a goal, I now incorporate techniques I learned over time such as hue shifting, anti-aliasing, and making sure there aren't any jagged edges.
While I try to maintain my own style, I feel that I do pretty well when it comes to imitating the styles of others. I have done pixel art in the style of Pokemon, Sonic, and Street Fighter. The one to the far right (Knuckles the Echidna) was done in the style of the RPG, Earthbound.
I use a program called Aseprite, which I find to be excellent when it comes to both creating and animating pixel art. As for tools, I usually make pixel art using a mouse. For larger subjects, I use a drawing tablet to sketch it out first, and then use a mouse afterwards.
I usually deliver my files in the png format. Resolution depends on the subject. Sprites and items are usually delivered around 512x512 px, while single portraits are 600x600 px. Group portraits at their maximum (as in 18 figures) are 576 x 289 px.
Scaling and the original aseprite file are included for no additional charge.
Currently, I'm focusing more on static pixel art. However, I do offer 2 frame animations. The main challenges that I've had with animating is managing layers, and timing.
I occasionally make pixel art in the style of the RPG, Pokemon, specifically of the 4th generation game sprites. I have also been asked to make redesigns for a client's monster collecting RPG.
Around a day or so after the order is made, I show the client my current progress. I ask them if any adjustments need to made and go from there. if there's anything I'm unsure of, I will ask them about it. Usually it only takes one showing, but I allow up to 3 major revisions before charging anything.
When it comes to big projects, ask the artist to do a "style test" first to make sure they're the right fit. Also, be as clear as you can about what exactly you are looking for.
There's a Twitter/X event called "Portfolio Day" that happens every few months where artists show off their best works. I feel that's a great opportunity to find pixel artists for your projects.