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Gangis

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What is your experience as a pixel artist?

How many years of experience do you have in pixel art, and how has your approach evolved over time?
9 months ago8 answers1 upvotes
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I have about 8 years hobbyist experience and 4 years commercial experience in the field and over that time my approach has changed to be able to see how unique of an art pixel art is.

As a newbie pixel artist, I used very washed-out colours, changing the luminosity to convey dark and light but to really make pixel art pop, you gotta adjust the hue and saturation of your colours too. Making memorable pixel art is all about contrast and vibrancy. A lot of the time you can convey way more by adding a few pixels of white in a large mass of dark colouring for instance.

My understanding of animation has also improved, to get smooth animation I used to believe it was all about the number of frames, which more often than not makes your animation feel far slower, to convey speed it's important to have snappy animation that utilizes smear frames. The most important thing I've learned is that to animate, you just gotta start throwing stuff at the page to get some base to work from.
9 months ago 1 upvotes

What's your pixel art style specialty?

Are there particular styles or genres within pixel art that you consider your specialty or signature?
9 months ago8 answers1 upvotes
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I'd say that my specialty is my ability to keep a consistent art style, whether this be working by myself on a long-form project, picking up where other artists have left off, or adding to their work.
I've found that I have a good eye for detail, and I'm particularly good at character design, coming up with characters that fit whatever setting a client throws at me.
I generally try to stick to making pixel art for game development purposes.
9 months ago 1 upvotes

Can you adapt to various pixel art styles?

How versatile are you in adapting to different artistic styles, and have you replicated existing game or brand styles before?
9 months ago8 answers1 upvotes
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I can adapt to various art styles, working freelance I've had clients require me to work with art styles I hadn't had experience with previously and so far I haven't had anyone deem me unfit to follow their art requirements.

I've worked with isometric, anime-inspired, cutesy, realistic, retro, realism, and horror, I'd be surprised if someone could name one I haven't had a crack at.
Image uploaded by Gangis for the question: Can you adapt to various pixel art styles?Image uploaded by Gangis for the question: Can you adapt to various pixel art styles?Image uploaded by Gangis for the question: Can you adapt to various pixel art styles?Image uploaded by Gangis for the question: Can you adapt to various pixel art styles?Image uploaded by Gangis for the question: Can you adapt to various pixel art styles?
9 months ago 1 upvotes

Can you share examples of your pixel art work?

Can you provide a portfolio or samples showcasing a range of your pixel art projects, including both static and animated pieces?
9 months ago8 answers1 upvotes
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I can indeed! These are some of my recent favourites!

Also you can check out more on my Fiverr gig: https://www.fiverr.com/s/ZVr1lR
Image uploaded by Gangis for the question: Can you share examples of your pixel art work?Image uploaded by Gangis for the question: Can you share examples of your pixel art work?Image uploaded by Gangis for the question: Can you share examples of your pixel art work?Image uploaded by Gangis for the question: Can you share examples of your pixel art work?Image uploaded by Gangis for the question: Can you share examples of your pixel art work?
9 months ago 1 upvotes

What tools do you use for pixel art?

What digital tools or software do you typically employ when creating your pixel art pieces, and why?
9 months ago8 answers1 upvotes
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I use Aseprite mostly, but I've also worked with 3D retro games where I'll use Substance Painter and Blender for pixel art textures
9 months ago 1 upvotes

In which formats and resolutions do you deliver pixel art?

What file formats and resolutions do you typically provide your completed pixel art in, and are there options for scaling?
9 months ago8 answers1 upvotes
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I have typically provided my pixel art in PNG format, both sprite sheets and static sprites, but I'm happy to deliver in whatever format is needed.
9 months ago 1 upvotes

Can you handle animated pixel art?

Are you capable of creating animated pixel art sequences, and what challenges do they present compared to static pieces?
9 months ago8 answers1 upvotes
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I am very comfortable with animated pixel art sequences. Whether it be an animation or a scene. Compared to static pieces the challenge with animation is balancing how much detail can reasonably be maintained throughout the animation.

The key to working with animation is figuring out what style will best suit the complexity you're going to be providing. Generally, it's best to (especially if it's a small team of animators) keep the art style simpler if you want to provide smoother more complex animation. Otherwise, the process will take far longer.
9 months ago 1 upvotes

Do you do game-specific pixel art?

Are you experienced in creating pixel art tailored for specific game genres or platforms, such as RPGs or platformers?
9 months ago8 answers1 upvotes
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Yes! It's the whole reason I became an artist, I've worked in multiple genres, horror, action, point-and-click adventure, J-RPG, strategy, turn-based combat, first-person doom-like shooters, I'm comfortable in my field but always trying to find new ways of branching out my artwork.
9 months ago 1 upvotes

What type of pixel art requests do you accept?

What range of project requests do you cater to, from individual characters to full game assets or backgrounds?
9 months ago8 answers1 upvotes
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My favourite projects are character sprite work, but I've done quite frequent work on object assets and tile sets, as well as backgrounds but I'm far less experienced with background work.
9 months ago 1 upvotes

How do you price your pixel artwork?

What factors influence the pricing of your pixel art commissions, including size, complexity, and animation?
9 months ago8 answers1 upvotes
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My pricing is simple, $10 per character sprite, $10 per animation of up to 12 frames. If I'm working on a character that exceeds 128x128 or requires an exceptional amount of detail I'll talk more about the specifics with a client so we can find the best price.

For instance, I've worked on backgrounds that were closer to $200 because they required such detailed work.
9 months ago 1 upvotes

How do you ensure pixel art client satisfaction?

How do you manage feedback and revisions to ensure your clients are fully satisfied with the final pixel art piece?
9 months ago8 answers1 upvotes
Gangis
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I'm always happy to take in feedback and adjust my work according to what's needed. I try to talk out what's needed before producing anything. To ensure both me and the client are happy, I'll typically provide a free concept of the character we're making so we can both have a happy starting point before we dive into animation work with a character.

Even after I've provided the finished product I'm always happy to go back and make smaller changes if needed. For instance, someone might get the sprite work and find out they need to do something differently in their project so they'll require a different format, colour palette or sizing.
9 months ago 1 upvotes

What tips do you have for hiring freelance pixel artists?

What advice would you give to someone looking to hire a pixel artist for a successful collaboration?
9 months ago8 answers1 upvotes
Gangis
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Make sure they're communicative from the get-go and interested in hearing what you have to say about your project. With pixel art, and any art hire I'd say it's the most important thing that you're hiring someone with people skills as there's going to be a lot of back and forth about the design of something so an artist's ego mustn't get in the way of the final product.
9 months ago 1 upvotes
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