Hello! My name is Dar, and I am a fulltime artist. I do anime style illustrations, character designs, full illustrations, character sprites, emotes, ect.
Anime style is quite popular, but personally, I like the coloring elements of semi real rendering. I rely on lighting to make my artwork pop, you can see me use lens flare, rimlights often. Other than that, I will always try to have a character in a dynamic pose and/or scene.
I am especially familiar with a lot of franchises, be it anime/manga, j-pop, comics or movies. Therefore, I can understand the context and vision of clients if they ask for a specific franchise.
I also am good at mimicking other anime art styles.
Typical anime artstyle is what I usually go for. But I find the character design part the most interesting for me. I love to create outfits and characters from different inspirations such as animals, objects or just colors.
I am a self-taught artist. I usually look up tutorials and speedpaints of others to see their process, and hopefully learn something at the end.
I had the chance to join a 2-year 3D animation course and that has helped a lot in forming my skill in environment and background drawing. The 3D skill also helps a lot in doing a rough background layout and lighting.
Can you delve into your journey in the anime art industry, highlighting your experiences, training, and any educational qualifications that bolster your expertise?
I am a self-taught artist. I usually look up tutorials and speedpaints of others to see their process, and hopefully learn something at the end.
I had the chance to join a 2-year 3D animation course and that has helped a lot in forming my skill in environment and background drawing. The 3D skill also helps a lot in doing a rough background layout and lighting.
Of course! Here are some of my proudest works so far. One is a work in progress but the overall picture is there. Client’s commissions are done in a giffy but personal projects would take a lot of time since I usually have too many ideas that I can’t choose from.
What processes or methods do you employ to understand and bring a client's conceptual ideas to life through your artistry? What kind of input do you prefer from clients to start a project?
The more detailed their description is, the better I can make it close to their vision. I have the ability to imagine scenarios vividly in my head and then translate them roughly into a sketch. I usually provide them 1-2 angles, maybe even more, and proceed when the client is happy with one.
As for the input, a race (human or creature), a pose, facial expressions, clothing and hairstyle is great as a base for a character creation, you can go further into the details with the color palette or inspiration image/character.
In terms of personalization, what array of customization alternatives do you provide to clients to ensure their artwork is tailored to their preferences?
In terms of personalization, what array of customization alternatives do you provide to clients to ensure their artwork is tailored to their preferences?
Like every anime artist, I offer portrait/half-body/full-body artworks at different price points. You can add additional characters, backgrounds, facial expressions, items, ect.
If there is anything you need, I will provide, whether it’s chibi art or full anime art.
Having experience in selling merch and pins, I usually take the printing needs of clients in mind and do artworks in large resolutions.
You can choose a size to your likings, for example a 4x4in print, or an A4 paper size artwork. All of them will be drawn in 300 dpi, suitable for printing.
Clip Studio Paint is my savior. It offers a variety of brushes, as well as 3D objects for easier scene settings. Other than that, I prefer the UI better than Photoshop since the bars are less clustered. And it automatically comes in dark mode.
Sketchfab is another website that I use since I can choose a specific angle to have as a reference for any kind of object.
I would update the progress often, from the sketching process, to the lineart and all the way till the end. Clients will be able to change stuff along the way, reducing the risk of dissatisfaction, as well as a way to walk with them on the journey their vision has made.
Other than that, I would give out a free chibi or a free bust-up artwork when a repeating client returns at certain points.
My prices are written fully and with detailed descriptions, as well as additional costs and terms of service. All you need to do is to read them before commissioning me, don’t worry it isn’t that long.
How do you approach the intellectual property rights pertaining to the artworks you create, and what rights do clients retain once a project is completed?
As far as I can tell, small artists like me have no way to protect the rights of our work if it is stolen, especially when AI art is taking over. The only way we can do this is to add a small watermark anywhere in the painting.
My artwork base price is for personal use only, but if the clients want to profit from it, for example printing as merch, use for twitch banners/emotes, they can buy the additional cost of commercial use and all rights will be theirs.
Are there specific types of projects or themes that you are more inclined to work on, and conversely, any that you typically choose to turn down? t-shirt design, aesthetic drawing, fanart, chib, recap, emoji, glow art, pfp, nsfw, old people, Furry, Animal, Fursona
I accept all types of projects, whether it’s character designs, emoji, sfw, nsfw or even odd kinks, memes, forbidden subjects, I would do it all, unless it is intended to be used in an offensive way, for example racist content.
Personally, I don’t judge others for their fantasies or kinks, since I don’t think that is what defines who they are. So any requests, no matter how weird, I will try my best to deliver to them my work.
I only decline offers when I think that I don’t have the skill to fulfill their requests, or if my art style is not suitable to their visions.